Continued abuse of our services will cause your IP address to be blocked indefinitely. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Even the guards do not seem to show that much concern over Processus Vitellius. Since most did not like him, they did not care for his absence. Said corpse happens to be the corpse of an Imperial tax collector who went missing. Overusing our search engine with a very large number of searches in a very short amount of time Normally, it would be easy to find this corpse here but the mod adds in way too much grass that it obscures the corpse.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Detect if there are any enemies nearby Detect if the player is currently in a location where resting is not allowed. I just want to know if there is a way of doing any of the following: Force the player to rest/wait for a length of time. Fights are longer than in Vanilla because enemies have more life. Of course once you get around level 10-15 or so (depending on your build as early as level 4 or 5) you don't really need to worry about Fatigue that much, but in the early levels it can quite literally be the difference between life and death.Your IP address has been temporarily blocked due to a large number of HTTP requests. Force rest and detect nearby enemies - posted in Morrowind Construction Set and Modders: I recently had an idea for a mod I want to create for Morrowind. I use the skill and attribute uncapper of Morrowind Code Patcher, thus they can. Remember this and your game will suddenly become much more playable. Oh! And keep your Fatigue up, Fatigue effects literally EVERYTHING you can do, from hitting, to dodging, to spellcasting, to bartering, to disposition, to persuasion, to bribery, to lockpicking, to blocking (only possible when you have a shield equipped), to trap disarming, to repairing weapons & armor, to alchemy, to jumping height, etc etc.Īnything above half Fatigue gives you bonuses to everything, anything below half Fatigue gives you penalties to everything. Remember, you're opponents are just as capable of missing as you (except Gaenor but he's a douche), once your weapon skill hits 60 or so, and/or your Agility hits around 60 or so, you'll find that you'll be landing more blows on them then they'll be on you. Plus the "always hit" type mods make Sanctuary & Fortify Attack effects useless.
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